Developed by Todd Zimmerman  Published August 2, 2017
DOI: 10.1119/PICUP.Exercise.proj_mot
Subject Areas  Mechanics and Experimental / Labs 

Level  First Year 
Available Implementations  Glowscript, IPython/Jupyter Notebook, Sage Worksheet, and Easy Java Simulations 
Learning Objectives 
* Explain that the time an object is in the air depends only on motion in the ydirection (**Exercise 4**)
* Relate the initial velocity of a launched ball to the horizontal velocity when the ball is launched horizontally (**Exercise 2**)
* Make use of the fact that horizontal and vertical motion are independent to solve a 2D motion problem by breaking problem up into two 1D problems (**Exercise 1**)
* Convert equations of motion into a computational model (program) with discrete timesteps (**Exercise 1**)
* Use experimental data as an input into a computational model (**Exercise 6**)
* Explain the limitations of computational models in predicting experimental results (**Exercise 6**)

Time to Complete  180 min 
These exercises are not tied to a specific programming language. Example implementations are provided under the Code tab, but the Exercises can be implemented in whatever platform you wish to use (e.g., Excel, Python, MATLAB, etc.).
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Credits and Licensing
Todd Zimmerman, "Projectile Motion: Experiment and Computational Model," Published in the PICUP Collection, August 2017, https://doi.org/10.1119/PICUP.Exercise.proj_mot.
DOI: 10.1119/PICUP.Exercise.proj_mot
The instructor materials are ©2017 Todd Zimmerman.
The exercises are released under a Creative Commons AttributionNonCommercialShareAlike 4.0 license