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written by
Aaron Titus
This text includes the class notes, laboratories, and programs used in a one semester introductory physics course focused on the physics used in video games. It is written for an introductory course for non-science majors. The labs are standard hands-on activities, many using Tracker video analysis. Programs in this course use the Vpython programming and visualization tools.
Pages 170
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Author: Glenda Denicolo Hi, I'm trying to access the following broken URL https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf
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Author: Bruce, ComPADRE Dir > On Jun 07, 2022, Glenda Denicolo posted:
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ComPADRE is beta testing Citation Styles!
![]() <a href="https://www.compadre.org/portal/items/detail.cfm?ID=15570">Titus, Aaron. Physics for Video Games. 2011.</a>
![]() A. Titus, (2011), WWW Document, (https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf).
![]() A. Titus, Physics for Video Games (2011), <https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf>.
![]() Titus, A. (2011). Physics for Video Games. Retrieved May 2, 2025, from https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf
![]() Titus, Aaron. Physics for Video Games. 2011. https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf (accessed 2 May 2025).
![]() Titus, Aaron. Physics for Video Games. 2011. 2 May 2025 <https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf>.
![]() @book{
Author = "Aaron Titus",
Title = {Physics for Video Games},
Year = {2011}
}
![]() %A Aaron Titus %T Physics for Video Games %D 2011 %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf %O application/pdf ![]() %0 Book %A Titus, Aaron %D 2011 %T Physics for Video Games %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.
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The AIP Style presented is based on information from the AIP Style Manual. The APA Style presented is based on information from APA Style.org: Electronic References. The Chicago Style presented is based on information from Examples of Chicago-Style Documentation. The MLA Style presented is based on information from the MLA FAQ. |