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written by Aaron Titus
This text includes the class notes, laboratories, and programs used in a one semester introductory physics course focused on the physics used in video games. It is written for an introductory course for non-science majors. The labs are standard hands-on activities, many using Tracker video analysis. Programs in this course use the Vpython programming and visualization tools.
Pages 170
Subjects Levels Resource Types
Classical Mechanics
- General
General Physics
- Collections
= Introductory Mechanics
- Computational Physics
- Lower Undergraduate
- High School
- Instructional Material
= Course
= Laboratory
= Problem/Problem Set
- Tool
= Software
Appropriate Courses Categories Ratings
- Conceptual Physics
- Algebra-based Physics
- AP Physics
- Lesson Plan
- Laboratory
- New teachers
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© 2011 Aaron Titus
Instructors may use, edit, and adapt this version only for their courses. It may not be used for commercial purposes.
Tracker, Vpython, computation
Record Creator:
Metadata instance created January 30, 2021 by Bruce Mason
Record Updated:
January 30, 2021 by Bruce Mason
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AIP Format
A. Titus, (2011), pp. 170, WWW Document, (https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf).
A. Titus, Physics for Video Games, (2011), pp. 170, <https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf>.
APA Format
Titus, A. (2011). Physics for Video Games (pp. 170). Retrieved January 18, 2022, from https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf
Chicago Format
Titus, Aaron. Physics for Video Games. 170. 2011. https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf (accessed 18 January 2022).
MLA Format
Titus, Aaron. Physics for Video Games. 2011. 170. 18 Jan. 2022 <https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf>.
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@book{ Author = "Aaron Titus", Title = {Physics for Video Games}, Year = {2011} }
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%A Aaron Titus %T Physics for Video Games %D 2011 %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf %O application/pdf

EndNote Export Format

%0 Book %A Titus, Aaron %D 2011 %T Physics for Video Games %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf

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