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Improving Physics Instruction by Analyzing Video Games
written by Ian D. Beatty
Video games can be very powerful teaching systems, and game designers have become adept at optimizing player engagement while scaffolding development of complex skills and situated knowledge. One implication is that we might create games to teach physics. Another, which I explore here, is that we might learn to improve classroom physics instruction by studying effective games. James Gee, in his book What Video Games Have to Teach Us About Learning and Literacy (2007), articulates 36 principles that make good video games highly effective as learning environments. In this theoretical work, I identify 16 themes running through Gee's principles, and explore how these themes and Gee's principles could be applied to the design of an on-campus physics course. I argue that the process pushes us to confront aspects of learning that physics instructors and even physics education researchers generally neglect, and suggest some novel ideas for course design.
Physics Education Research Conference 2012
Part of the PER Conference series
Philadelphia, PA: August 1-2, 2012
Volume 1513, Pages 70-73
Subjects Levels Resource Types
Education Foundations
- Assessment
= Methods
- Learning Theory
Education Practices
- Technology
= Multimedia
- Lower Undergraduate
- Graduate/Professional
- Upper Undergraduate
- Reference Material
= Research study
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Mirror:
https://doi.org/10.1063/1.4789654
Access Rights:
Free access and
Available for purchase
A preprint of the work is available. A hard copy of the PERC 2012 proceedings is available for purchase from the AIP.
Restriction:
© 2012 American Institute of Physics
DOI:
10.1063/1.4789654
PACSs:
01.40.Di
01.40.Fk
01.40.Gb
01.40.Ha
Keywords:
Gee's Principles, PERC 2012, instructional design, instructional innovation, learning principles, video games
Record Cloner:
Metadata instance created March 16, 2013 by Zachary Davis
Record Updated:
December 17, 2013 by Lyle Barbato
Last Update
when Cataloged:
January 24, 2013
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AIP Format
I. Beatty, , presented at the Physics Education Research Conference 2012, Philadelphia, PA, 2012, WWW Document, (https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242).
AJP/PRST-PER
I. Beatty, Improving Physics Instruction by Analyzing Video Games, presented at the Physics Education Research Conference 2012, Philadelphia, PA, 2012, <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242>.
APA Format
Beatty, I. (2012, August 1-2). Improving Physics Instruction by Analyzing Video Games. Paper presented at Physics Education Research Conference 2012, Philadelphia, PA. Retrieved April 27, 2024, from https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242
Chicago Format
Beatty, Ian. "Improving Physics Instruction by Analyzing Video Games." Paper presented at the Physics Education Research Conference 2012, Philadelphia, PA, August 1-2, 2012. https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242 (accessed 27 April 2024).
MLA Format
Beatty, Ian. "Improving Physics Instruction by Analyzing Video Games." Physics Education Research Conference 2012. Philadelphia, PA: 2012. 70-73 Vol. 1513 of PER Conference. 27 Apr. 2024 <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242>.
BibTeX Export Format
@inproceedings{ Author = "Ian Beatty", Title = {Improving Physics Instruction by Analyzing Video Games}, BookTitle = {Physics Education Research Conference 2012}, Pages = {70-73}, Address = {Philadelphia, PA}, Series = {PER Conference}, Volume = {1513}, Month = {August 1-2}, Year = {2012} }
Refer Export Format

%A Ian Beatty %T Improving Physics Instruction by Analyzing Video Games %S PER Conference %V 1513 %D August 1-2 2012 %P 70-73 %C Philadelphia, PA %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242 %O Physics Education Research Conference 2012 %O August 1-2 %O application/pdf

EndNote Export Format

%0 Conference Proceedings %A Beatty, Ian %D August 1-2 2012 %T Improving Physics Instruction by Analyzing Video Games %B Physics Education Research Conference 2012 %C Philadelphia, PA %V 1513 %P 70-73 %S PER Conference %8 August 1-2 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12665&DocID=3242


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