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written by Loo Kang Wee and Aaron Titus
Lunar Lander
Developed by A. Titus
Easy JavaScript Simulation by Fremont Teng and Loo Kang Wee

The goal of these exercises is to control a primitive version of an Apollo lander and land on a target on the Moon using vertical and horizontal thrusters. The three thrusters can provide a constant force in the +x, ?x, and +y directions, respectively. Only one thruster can be engaged at a time.

Besides modeling the motion of the Apollo lander, the exercises are a "game" in which the user attempts to control the lander and meet the challenge of landing on a given target with minimal speed.
Subjects Levels Resource Types
Astronomy
- Astronomy Education
- Solar System
= Earth
= The Moon
- Space Exploration
= Human Exploration
= Robotic Exploration
Classical Mechanics
- Gravity
= Universal Gravitation
- Motion in Two Dimensions
= Position & Displacement
- Newton's Second Law
Other Sciences
- Computer Science
- Lower Undergraduate
- High School
- Upper Undergraduate
- Instructional Material
= Interactive Simulation
= Laboratory
- Tool
= Code
Intended Users Formats Ratings
- Educators
- Professional/Practitioners
- Learners
- text/html
- application/javascript
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Access Rights:
Free access
License:
This material is released under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 license. Additional information is available.
Rights Holder:
Loo Kang Wee
Type:
Simulation
Record Creator:
Metadata instance created July 9, 2018 by wee lookang
Record Updated:
July 17, 2018 by Wolfgang Christian
Last Update
when Cataloged:
May 28, 2018
Other Collections:

ComPADRE is beta testing Citation Styles!

Record Link
AIP Format
L. Wee and A. Titus, Computer Program LUNAR LANDER GAME PROGRAMMING (2018), WWW Document, (https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem).
AJP/PRST-PER
L. Wee and A. Titus, Computer Program LUNAR LANDER GAME PROGRAMMING (2018), <https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem>.
APA Format
Wee, L., & Titus, A. (2018). Lunar Lander Game Programming [Computer software]. Retrieved October 14, 2024, from https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem
Chicago Format
Wee, Loo Kang, and Aaron Titus. "Lunar Lander Game Programming." https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem (accessed 14 October 2024).
MLA Format
Wee, Loo Kang, and Aaron Titus. Lunar Lander Game Programming. Computer software. 2018. Simulation. 14 Oct. 2024 <https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem>.
BibTeX Export Format
@misc{ Author = "Loo Kang Wee and Aaron Titus", Title = {Lunar Lander Game Programming}, Month = {May}, Year = {2018} }
Refer Export Format

%A Loo Kang Wee %A Aaron Titus %T Lunar Lander Game Programming %D May 28, 2018 %U https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem %O Simulation %O text/html %O Simulation

EndNote Export Format

%0 Computer Program %A Wee, Loo Kang %A Titus, Aaron %D May 28, 2018 %T Lunar Lander Game Programming %8 May 28, 2018 %9 Simulation %U https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem


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Citation Source Information

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