Developed by Steve Robinson - Published February 13, 2020
|Levels||First Year and Beyond the First Year|
Students who complete this Exercise Set will be able to: * simulate projectile motion with and in the absence of an atmosphere (**Exercises 1** and **2**). * use computation to solve a problem with with no closed-form solution: namely, the optimal launch angle for a projectile to meet a moving target in the air (**Exercise 3**). * discover and visualize the effects of drag on an object (**Exercises 1**, **2**, **4**, and **5**).
|Time to Complete||120 min|
These exercises are not tied to a specific programming language. Example implementations are provided under the Code tab, but the Exercises can be implemented in whatever platform you wish to use (e.g., Excel, Python, MATLAB, etc.).
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Credits and Licensing
Steve Robinson, "What a Drag: A Projectile Motion Game with Air Resistance," Published in the PICUP Collection, February 2020, https://doi.org/10.1119/PICUP.Exercise.PMDrag.
The instructor materials are ©2020 Steve Robinson.
The exercises are released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license