Exploration 3.2: Run the Gauntlet, Controlling x, v, and a

Please wait for the animation to completely load.

Drag the tip of the arrow to control the position, velocity, or acceleration of the object depending on which animation you choose.

Use the animation to answer the following questions (position is given in meters and time is given in seconds). Restart.

  1. Can you navigate to the goal on the right? We call this challenge Running the Gauntlet.
  2. Which controller (the position, velocity, or acceleration) is harder to use? Why?

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Physlets were developed at Davidson College and converted from Java to JavaScript using the SwingJS system developed at St. Olaf College.

OSP Projects:
Open Source Physics - EJS Modeling
Tracker
Physlet Physics
Physlet Quantum Physics
STP Book