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Results #1-#10 of 30
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OSP 3D Eclipse Workspace  [ Computer Program ]
  
Match Score:
100
Byline:
C. Jara, F. Esquembre, and W. Christian
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The OSP 3D Eclipse Workspace contains the source code and examples for the Simple 3D and Java 3D implementations of OSP 3D API. The Simple 3D implementation uses only the standard…
Game of Life JS Model  [ Computer Program ]
  
Match Score:
100
Byline:
W. Christian and F. Esquembre
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The EJS Game of Life Model simulates a popular 2D cellular automata of a lattice in a finite state which is updated in accordance with a set of nearby-neighbor rules. The universe of…
Molecular Dynamics Performance JS Model  [ Computer Program ]
  
Match Score:
100
Byline:
W. Christian and F. Esquembre
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The Molecular Dynamics Performance JavaScript Model computes the trajectory of particles acted on by a Lennard-Jones force. This simulation was designed to test the speed of…
Missile Command JS Model  [ Computer Program ]
  
Match Score:
100
Byline:
A. Titus and F. Esquembre
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The Missile Command JavaScript model shows how to use EjsS to recreate a classic Altari game. The user must protect the cities by shooting down missiles with bombs. All bombs and…
Frogger JS Model  [ Computer Program ]
  
Match Score:
100
Byline:
A. Titus and F. Esquembre
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The Frogger JavaScript model shows how to use EjsS to recreate a classic video game. The user must move the frog safely to a lily pad after crossing a road and a river. Aim for the…
Continuous Cellular Automata Model  [ Computer Program ]
  
Match Score:
100
Byline:
W. Christian
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The Continuous Cellular Automata Model creates a one-dimensional array of rational numbers Xi and applies a rule that determines how each cell evolves from one generation to the…
  
Match Score:
100
Byline:
F. Esquembre and A. Titus
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This innovative eBook uses games to teach physics and uses physics to teach games, making learning physics and gaming more fun than you ever imagined. As the first interactive eBook…
Lunar Lander Game Programming  [ Computer Program ]
  
Match Score:
100
Byline:
L. Wee and A. Titus
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Lunar Lander Developed by A. Titus Easy JavaScript Simulation by Fremont Teng and Loo Kang Wee The goal of these exercises is to control a primitive version of an Apollo lander…
  
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100
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A. Bartrlett, T. Chartier, A. Langville, and T. Rankin, J. Online Math. & Its Appl., 8 (May 2008) (2008).
The "Integer Programming Model for the Sudoku Problem" article in the The Journal of Online Mathematics and Its Applications uses an EJS binary integer linear model to solve this…
Cellular Automata (Rule 90) Model  [ Computer Program ]
  
Match Score:
100
Byline:
W. Christian
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The EJS Cellular Automata (Rule 90) model displays a lattice with any one of a finite number of states which are updated synchronously in discrete time steps according to a local…
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Results #1-#10 of 30

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