This innovative eBook uses games to teach physics and uses physics to teach games, making learning physics and gaming more fun than you ever imagined. As the first interactive eBook to combine games and physics, we are exploring how to use Easy Java Simulations to deliver fun, educational eBooks. Easy Java Simulations creates Apple widgets that are then imported into iBook Author to create ibooks that can be read on Apple devices. An ePub 3 edition of this book is expected in summer 2016.
Chapter 01 - Introduction
Chapter 02 - Coordinates: Uses the game Frogger to learn about coordinates, distance traveled, and displacement. Exercises at the end of the chapter can be used to test your understanding.
Chapter 03 - Motion with Constant Velocity: Uses the game Missile Command.
Additional chapters will be added to this eBook as they are developed.
F. Esquembre and A. Titus, Exploring Physics with Video Games (2016), <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13970&DocID=4358>.
Esquembre, F., & Titus, A. (2016). Exploring Physics with Video Games. Retrieved March 15, 2025, from https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13970&DocID=4358
Esquembre, Francisco, and Aaron Titus. Exploring Physics with Video Games. 2016. https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13970&DocID=4358 (accessed 15 March 2025).
Esquembre, Francisco, and Aaron Titus. Exploring Physics with Video Games. 2016. 15 Mar. 2025 <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13970&DocID=4358>.
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%0 Book %A Esquembre, Francisco %A Titus, Aaron %D 2016 %T Exploring Physics with Video Games %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13970&DocID=4358
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