The Missile Command JavaScript model shows how to use EjsS to recreate a classic Altari game. The user must protect the cities by shooting down missiles with bombs. All bombs and missiles in this game move with a constant velocity. The bombs have the same velocity but missiles move at various speeds; some missiles are slower and some missiles are faster.
Missile Command Source Code
This source code zip archive contains an XML representation of the Missile Command JS Model. Unzip this archive in your EjsS workspace to compile and run this model using EjsS 5 or above. Although EjsS is a Java program, EjsS 5 creates a standalone JavaScript program from this source code. download 333kb .zip
Last Modified: November 17, 2015
A. Titus and F. Esquembre, Computer Program MISSILE COMMAND JS MODEL (2015), WWW Document, (https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13791&DocID=4209).
A. Titus and F. Esquembre, Computer Program MISSILE COMMAND JS MODEL (2015), <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13791&DocID=4209>.
Titus, A., & Esquembre, F. (2015). Missile Command JS Model [Computer software]. Retrieved October 10, 2024, from https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13791&DocID=4209
Titus, Aaron, and Francisco Esquembre. "Missile Command JS Model." https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13791&DocID=4209 (accessed 10 October 2024).
%0 Computer Program %A Titus, Aaron %A Esquembre, Francisco %D 2015 %T Missile Command JS Model %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13791&DocID=4209
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.