The Vector Components Tutorial Models demonstrate how to compute and use a Cartesian grid to perform vector arithmetic. The two models cataloged in this item demonstrate:
vector components, and
vector addition.
You can modify these simulations if you have Ejs installed by right-clicking within the plot and selecting "Open Ejs Model" from the pop-up menu item.
Please note that this resource requires
at least version 1.6 of Java (JRE).
6-8: 4F/M4. Vibrations in materials set up wavelike disturbances that spread away from the source. Sound and earthquake waves are examples. These and other waves move at different speeds in different materials.
6-8: 4F/M7. Wave behavior can be described in terms of how fast the disturbance spreads, and in terms of the distance between successive peaks of the disturbance (the wavelength).
9-12: 4F/H6ab. Waves can superpose on one another, bend around corners, reflect off surfaces, be absorbed by materials they enter, and change direction when entering a new material. All these effects vary with wavelength.
S. Wheaton, Computer Program VECTOR COMPONENTS TUTORIAL MODELS, Version 1.0 (2014), WWW Document, (https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13334&DocID=3896).
S. Wheaton, Computer Program VECTOR COMPONENTS TUTORIAL MODELS, Version 1.0 (2014), <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13334&DocID=3896>.
%0 Computer Program %A Wheaton, Spencer %D August 16, 2014 %T Vector Components Tutorial Models %7 1.0 %8 August 16, 2014 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=13334&DocID=3896
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