The Tabletop Projectile model simulates the frictionless motion of a ball shot from a tabletop by a spring-gun. The initial velocity and the table height can be set and multiple shots can be compared. A separate window shows a position data table.
The model was created using the Easy Java Simulations (EJS) modeling tool. It is distributed as a ready-to-run (compiled) Java archive. Double clicking the ejs_newton_TabletopProjectile.jar file will run the program if Java is installed.
Please note that this resource requires
at least version 1.5 of Java (JRE).
Tabletop Projectile Model for Teachers
A customizable heating and cooling simulation that allows teachers to set the display parameters. The customized simulation is automatically saved with associated curricular in a new jar file that can be redistributed. download 1121kb .jar
Last Modified: January 26, 2013
previous versions
Tabletop Projectile Initial KE Version
An adaptation of the Tabletop Projectile model that allows users to set the initial kinetic energy rather than the velocity. download 1007kb .jar
Last Modified: June 12, 2012
previous versions
Tabletop Projectile Source Code
The source code zip archive contains an XML representation of the Tabletop Projectile model. Unzip this archive in your EJS workspace to compile and run this model using EJS. download 11kb .zip
Last Modified: August 5, 2012
previous versions
Tabletop Projectile for Teachers Source Code
The source code zip archive contains an XML representation of the Tabletop Projectile model for teachers. Unzip this archive in your EJS workspace to compile and run this model using EJS. download 14kb .zip
Last Modified: January 26, 2013
previous versions
9-12: 4F/H1. The change in motion (direction or speed) of an object is proportional to the applied force and inversely proportional to the mass.
AAAS Benchmark Alignments (1993 Version)
4. THE PHYSICAL SETTING
F. Motion
4F (3-5) #1. Changes in speed or direction of motion are caused by forces. The greater the force is, the greater the change in motion will be. The more massive an object is, the less effect a given force will have.
W. Christian, Computer Program TABLETOP PROJECTILE MODEL, Version 1.0 (2011), WWW Document, (https://www.compadre.org/Repository/document/ServeFile.cfm?ID=11345&DocID=2332).
W. Christian, Computer Program TABLETOP PROJECTILE MODEL, Version 1.0 (2011), <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=11345&DocID=2332>.
Christian, W. (2011). Tabletop Projectile Model (Version 1.0) [Computer software]. Retrieved January 22, 2025, from https://www.compadre.org/Repository/document/ServeFile.cfm?ID=11345&DocID=2332
%A Wolfgang Christian %T Tabletop Projectile Model %D July 25, 2011 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=11345&DocID=2332 %O 1.0 %O application/java
%0 Computer Program %A Christian, Wolfgang %D July 25, 2011 %T Tabletop Projectile Model %7 1.0 %8 July 25, 2011 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=11345&DocID=2332
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