This text includes the class notes, laboratories, and programs used in a one semester introductory physics course focused on the physics used in video games. It is written for an introductory course for non-science majors. The labs are standard hands-on activities, many using Tracker video analysis. Programs in this course use the Vpython programming and visualization tools.
Author: Glenda Denicolo
Posted: June 7, 2022 at 5:31PM
Source: The PSRC collection
Hi, I'm trying to access the following broken URL https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf which is listed in the following site https://www.compadre.org/portal/items/detail.cfm?ID=15570
> On Jun 07, 2022, Glenda Denicolo posted: > > Hi, I'm > trying to access the following broken URL https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf > which > is listed in the following site > https://www.compadre.org/portal/items/detail.cfm?ID=15570
Thanks for the heads-up. This material is again available.
Titus, A. (2011). Physics for Video Games. Retrieved September 8, 2024, from https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf
Titus, Aaron. Physics for Video Games. 2011. https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf (accessed 8 September 2024).
%A Aaron Titus %T Physics for Video Games %D 2011 %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf %O application/pdf
%0 Book %A Titus, Aaron %D 2011 %T Physics for Video Games %P 170 %U https://physics.highpoint.edu/~atitus/courses/phy1200/workbook/physics-for-video-games-May-2012.pdf
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