Problem 3.10: Aim the projectile to hit the moving Lamborghini
Please wait for the animation to completely load.
A projectile is launched when the yellow Lamborghini (not shown to scale) goes by at t = 0 s (position is given in meters and time is given in seconds). You may change the projectile's launch angle and initial speed by using the text boxes and clicking "set values and play." Find the relationship between v0 and θ such that the projectile will always hit the car. When you determine the relationship, make sure to test it with a few values of v0 and θ. Restart.
Physlets were developed at Davidson College and converted from Java to JavaScript using the SwingJS system developed at St. Olaf College.
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