Lunar Lander Developed by A. Titus Easy JavaScript Simulation by Fremont Teng and Loo Kang Wee
The goal of these exercises is to control a primitive version of an Apollo lander and land on a target on the Moon using vertical and horizontal thrusters. The three thrusters can provide a constant force in the +x, ?x, and +y directions, respectively. Only one thruster can be engaged at a time.
Besides modeling the motion of the Apollo lander, the exercises are a "game" in which the user attempts to control the lander and meet the challenge of landing on a given target with minimal speed.
L. Wee and A. Titus, Computer Program LUNAR LANDER GAME PROGRAMMING (2018), WWW Document, (https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem).
L. Wee and A. Titus, Computer Program LUNAR LANDER GAME PROGRAMMING (2018), <https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem>.
Wee, L., & Titus, A. (2018). Lunar Lander Game Programming [Computer software]. Retrieved November 8, 2024, from https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem
Wee, Loo Kang, and Aaron Titus. "Lunar Lander Game Programming." https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem (accessed 8 November 2024).
%A Loo Kang Wee %A Aaron Titus %T Lunar Lander Game Programming %D May 28, 2018 %U https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem %O Simulation %O text/html %O Simulation
%0 Computer Program %A Wee, Loo Kang %A Titus, Aaron %D May 28, 2018 %T Lunar Lander Game Programming %8 May 28, 2018 %9 Simulation %U https://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/806-picup-lunarlander-frem
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