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Computer Program Detail Page

Item Picture
written by Loo Kang Wee and Aaron Titus
Traveling to Mars
GlowScript developed by A. Titus
Easy JavaScript Simulation version by Fremont Teng and Loo Kang Wee

In a contemporary, yet classic survival story, The Martian documents the struggle of astronaut Mark Watney to withstand the barrage of life-ending threats thrown by Mars. Although science fiction, author Andy Weir weaves physics, astronomy, botany, engineering, and chemistry into the book. One of the topics Weir deftly describes is the challenge imposed by traveling to Mars.

This set of activities focuses on the rocket's orbit around the Sun, the "ideal" time to launch a rocket, and the initial conditions needed for the rocket to arrive at Mars. Students will determine the time between possible launches to Mars and the time required for the rocket to travel to Mars after launched.
Subjects Levels Resource Types
Astronomy
- Astronomy Education
- Solar System
= Mars
- Space Exploration
= Human Exploration
- Lower Undergraduate
- High School
- Upper Undergraduate
- Instructional Material
= Activity
= Demonstration
= Game
= Interactive Simulation
= Project
- Tool
= Code
Intended Users Formats Ratings
- Learners
- Educators
- General Publics
- text/html
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Access Rights:
Free access
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license
License:
This material is released under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 license. Additional information is available.
Rights Holder:
Loo Kang Wee
Type:
Simulation
Keywords:
Journey to Mars, Rocket, Space Travel
Record Creator:
Metadata instance created July 9, 2018 by wee lookang
Record Updated:
July 22, 2018 by Wolfgang Christian
Last Update
when Cataloged:
May 28, 2018
ComPADRE is beta testing Citation Styles!

Record Link
AIP Format
L. Wee and A. Titus, Computer Program TRAVELLING TO MARS JAVASCRIPT GAME PROGRAMMING (2018), WWW Document, (http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate).
AJP/PRST-PER
L. Wee and A. Titus, Computer Program TRAVELLING TO MARS JAVASCRIPT GAME PROGRAMMING (2018), <http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate>.
APA Format
Wee, L., & Titus, A. (2018). Travelling to Mars JavaScript Game Programming [Computer software]. Retrieved October 21, 2018, from http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate
Chicago Format
Wee, Loo Kang, and Aaron Titus. "Travelling to Mars JavaScript Game Programming." http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate (accessed 21 October 2018).
MLA Format
Wee, Loo Kang, and Aaron Titus. Travelling to Mars JavaScript Game Programming. Computer software. 2018. Simulation. 21 Oct. 2018 <http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate>.
BibTeX Export Format
@misc{ Author = "Loo Kang Wee and Aaron Titus", Title = {Travelling to Mars JavaScript Game Programming}, Month = {May}, Year = {2018} }
Refer Export Format

%A Loo Kang Wee
%A Aaron Titus
%T Travelling to Mars JavaScript Game Programming
%D May 28, 2018
%U http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate
%O Simulation
%O text/html
%O Simulation

EndNote Export Format

%0 Computer Program
%A Wee, Loo Kang
%A Titus, Aaron
%D May 28, 2018
%T Travelling to Mars JavaScript Game Programming
%8 May 28, 2018
%9 Simulation
%U http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/08-gravity/771-picup-marsmission-ejsstemplate


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Travelling to Mars JavaScript Game Programming:

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Use the Easy Java Simulations Modeling and Authoring Tool to edit and to explore the source code for the Travelling to Mars JavaScript Game Programming.

relation by Wolfgang Christian

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