Missile Command JS Model DocumentsThis material has 2 associated documents. Select a document title to view a document's information. Main DocumentMissile Command JS Model
written by
Aaron Titus and Francisco Esquembre The Missile Command JavaScript model shows how to use EjsS to recreate a classic Altari game. The user must protect the cities by shooting down missiles with bombs. All bombs and missiles in this game move with a constant velocity. The bombs have the same velocity but missiles move at various speeds; some missiles are slower and some missiles are faster.
Last Modified November 16, 2015
Source Code DocumentsMissile Command Source CodeThis source code zip archive contains an XML representation of the Missile Command JS Model. Unzip this archive in your EjsS workspace to compile and run this model using EjsS 5 or above. Although EjsS is a Java program, EjsS 5 creates a standalone JavaScript program from this source code.
Last Modified November 17, 2015
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