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Missile Command JS Model Documents

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Main Document

Missile Command JS Model 

written by Aaron Titus and Francisco Esquembre

The Missile Command JavaScript model shows how to use EjsS to recreate a classic Altari game. The user must protect the cities by shooting down missiles with bombs. All bombs and missiles in this game move with a constant velocity. The bombs have the same velocity but missiles move at various speeds; some missiles are slower and some missiles are faster.

Last Modified November 16, 2015

Source Code Documents

Missile Command Source Code 

This source code zip archive contains an XML representation of the Missile Command JS Model.   Unzip this archive in your EjsS workspace to compile and run this model using EjsS 5 or above.  Although EjsS is a Java program, EjsS 5 creates a standalone JavaScript program from this source code.

Last Modified November 17, 2015

OSP Projects:
Open Source Physics - EJS Modeling
Physlet Physics
Physlet Quantum Physics
STP Book