APS Excellence in Physics Education Award
November 2019

Education Prize Logo
Science SPORE Prize
November 2011

NSF Logo
The Open Source Physics Project is supported by NSF DUE-0442581.

Projectile Motion (Galileo and Newton) Documents

This material has 2 associated documents. Select a document title to view a document's information.

Main Document

Projectile Motion (Galileo and Newton) 

written by Todd Timberlake

The EJS Projectile Motion (Galileo and Newton) Model presents two different views of projectile motion. The first view, associated with Galileo, describes projectile motion as a combination of horizontal motion with a constant velocity, equal to the projectile initial horizontal velocity component, and vertical motion with constant acceleration and an initial velocity equal to the projectile's initial vertical velocity component.  The second view, described by Newton in his Principia, presents projectile motion as a combination of inertial motion, with constant velocity equal to the projectile's initial velocity, and motion produced by a constant downward acceleration starting from rest.  These two views are mathematically equivalent, but each view emphasizes different aspects of the motion.

The simulation shows the motion of the projectile for a given initial height, launch speed, and launch angle (all of which can be selected using the simulation controls).  Optionally, the simulation will display the velocity of the projectile, as well as the velocity components (horizontal and vertical for the Galileo view, inertial and forced for the Newton view).  The simulation can also show a series of "ghosts" - images showing the location and velocity of the projectile at regular intervals of time.  Finally, the simulation can display a series of lines that illustrates how the two different types of motion combine to produce the overall trajectory of the projectile.

By default the view is scaled to fit the entire trajectory, as well as any ghosts, within the window.  This generally means that the horizontal and vertical distances are not shown to the same scale, which can lead to distortions in the shape of the projectile and other similar effects.  The user has the option to square the display (see below) to remove these effects, although this may result in the visual elements occupying only a small portion of the viewing window.

Published July 3, 2012
Last Modified June 11, 2014

This file has previous versions.

Source Code Documents

Projectile Motion (Galileo and Newton) Source Code 

Source Code for the Projectile Motion (Galileo and Newton) program.

Released under a This material is released under the GNU General Public License Version 3.

Published July 3, 2012
Last Modified June 11, 2014

This file has previous versions.

OSP Projects:
Open Source Physics - EJS Modeling
Tracker
Physlet Physics
Physlet Quantum Physics
STP Book