This Flash simulation demonstrates how vectors are used to represent velocity. As students drive a virtual car on a flat surface, vectors change in response to the changes in speed and direction. A graph of speed vs. time is displayed in real-time as the car is maneuvered. This resource can be adapted for use in middle school, Physics First, and conceptual physics courses. Background information and discussion questions are also provided.
Teachers' Domain is an NSF-funded pathway of the National Science Digital Library (NSDL). It is a growing collection of more than 10,000 free educational resources compiled by researchers and experienced teachers to promote the use of digital resources in the classroom.
Metadata instance created
December 10, 2008
by Caroline Hall
February 5, 2013
by Caroline Hall
Last Update when Cataloged:
March 17, 2008
AAAS Benchmark Alignments (2008 Version)
2. The Nature of Mathematics
2B. Mathematics, Science, and Technology
9-12: 2B/H3. Mathematics provides a precise language to describe objects and events and the relationships among them. In addition, mathematics provides tools for solving problems, analyzing data, and making logical arguments.
4. The Physical Setting
6-8: 4F/M3a. An unbalanced force acting on an object changes its speed or direction of motion, or both.
9-12: 4F/H8. Any object maintains a constant speed and direction of motion unless an unbalanced outside force acts on it.
11. Common Themes
6-8: 11B/M2. Mathematical models can be displayed on a computer and then modified to see what happens.
Common Core State Standards for Mathematics Alignments
High School — Number and Quantity (9-12)
Vector and Matrix Quantities (9-12)
N-VM.1 (+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
This resource is part of a Physics Front Topical Unit.
Topic: Kinematics: The Physics of Motion Unit Title: Vectors
It can be difficult for beginning students to understand what a vector represents. This fun simulation allows them to watch vectors change as they drive a virtual car. Speed vs. Time is also displayed in a real-time companion graph.
Teachers' Domain: Virtual Car-Velocity and Acceleration. (2008, March 17). Retrieved December 13, 2013, from WGBH Educational Foundation: http://www.teachersdomain.org/resource/phy03.sci.phys.mfw.accel/
%0 Electronic Source %D March 17, 2008 %T Teachers' Domain: Virtual Car-Velocity and Acceleration %I WGBH Educational Foundation %V 2013 %N 13 December 2013 %8 March 17, 2008 %9 application/flash %U http://www.teachersdomain.org/resource/phy03.sci.phys.mfw.accel/
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