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written by Michael Davidson, Shannon Neaves, and Mortimer Abramowitz
published by the Olympus America, Inc. and the National High Magnetic Field Laboratory
This interactive tutorial introduces students to light reflection. It features three Java simulations, along with illustrated text explanations, to explore the Law of Reflection, convexity, and concavity. The section on Specular and Diffuse reflection will help students clearly understand why the amount of light reflected by an object is highly dependent upon the texture of its surface.
This item is part of a larger collection of materials on optics and microscopy developed by the National High Magnetic Field Laboratory. SEE RELATED MATERIALS on this page for a link to the full index.
Please note that this resource requires Java.
This resource is part of a Physics Front Topical Unit.
Topic: Nature and Behavior of Light
Unit Title: Ray Optics -- Reflection and Refraction of Light
This resource can double as a tutorial and student activity in the computer lab. The students interactively explore the Law of Reflection, concave/convex mirrors, and how surface texture affects the way light is reflected. Try teaming it with the lesson plan above: "Mirror, Mirror On The Wall".Link to Unit:
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Molecular Expressions: Light and Color - Reflection of Light:
Is Part Of Molecular Expressions: Science, Optics & You - Light and Color
This is the full set of materials by the same authors on the topic of Light and Color, developed for students of introductory physics/physical science.relation by Caroline Hall
Contains Molecular Expressions: Reflection of Light - Specular and Diffuse Reflection
This item is an interactive Java simulation that explores how light waves are reflected by both smooth and rough surfaces.relation by Bruce Mason
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