Computer Program Detail Page
Graph Matching Motion Model
written by Andrew Duffy
This simulation gives students a powerful way to investigate the meaning of shape and slope for three types of motion graphs: position vs. time, velocity vs. time, and acceleration vs. time. The simulation starts with a motion diagram of a blue ball moving horizontally, with a position vs. time graph simultaneously displayed. The student's task is to "match" the motion of an adjacent red ball to that of the blue ball, by using sliders to set the initial position, initial velocity, and acceleration. To set it up correctly requires the student to analyze and interpret motion of the blue ball. After matching the motion, students can predict what the velocity and acceleration graphs look like by sliding the end points of the red lines up or down to give correct straight-line graphs.
See Annotations Below for an editor-recommended interactive tutorial on interpreting motion graphs.
This item was created with Easy Java Simulations (EJS), a modeling tool that allows users without formal programming experience to generate computer models and simulations. To run the simulation, simply click the Java Archive file below. To modify or customize the model, See Related Materials for detailed instructions on installing and running the EJS Modeling and Authoring Tool.
Please note that this resource requires at least version 1.5 of Java (JRE).
View the source code document attached to this resource
AAAS Benchmark Alignments (2008 Version)
9. The Mathematical World
9B. Symbolic Relationships
The Physics Classroom: Describing Motion with Graphs (Editor: Caroline Hall)
This editor-recommended interactive tutorial from The Physics Classroom will help students understand shape and slope in motion graphs. It discusses the topic in an easy-to-understand language which is supported by a wealth of graphics and a question-and-answer set.
This resource is part of a Physics Front Topical Unit.
Topic: Kinematics: The Physics of Motion
Unit Title: Modeling Motion
This simulation is a powerful way to investigate the meaning of shape/slope for 3 types of motion graphs: p-t, v-t, and a-t. Students "match" the motion of a ball whose movement is automatically generated. To do it correctly requires analysis of the motion. Next, learners predict what the graphs will look like by using sliders to generate their own straight-line graphs.Link to Unit:
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Graph Matching Motion Model:
Is Based On Easy Java Simulations Modeling and Authoring Tool
The Easy Java Simulations Modeling and Authoring Tool is needed to explore the computational model used in the Graph Matching Motion Model.relation by Mario Belloni
Covers the Same Topic As Relations between displacement/velocity/acceleration
Is a Teaching Guide For Physics Classroom: The Meaning of Slope for a position-time Graph
Is a Teaching Guide For The Physics Classroom: Describing Motion with Position vs. Time Graphs
Is a Teaching Guide For The Physics Classroom: The Meaning of Shape for a v-t Graph
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