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Game of Life JS Model
written by Wolfgang Christian and Francisco Esquembre
The EJS Game of Life Model simulates a popular 2D cellular automata of a lattice in a finite state which is updated in accordance with a set of nearby-neighbor rules. The universe of the Game of Life, developed by John Conway, is a two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors to determine if it will live or die (generally when there are too many live neighbors or not enough live neighbors) in the next time step. You can clear the lattice, design initial configurations (click on a cell to toggle between dead/live), and change the lattice size.

The Game of Life JS Model was developed using the Easy Java Simulations (EJS) version 5.  It is distributed as a ready-to-run html page and requires only a browser with JavaScript support.
1 source code document is available
Subjects Levels Resource Types
Modern Physics
- Chaos & Non-linear Dynamics
Other Sciences
- Computer Science
Thermo & Stat Mech
- Statistical Physics
= Cellular Automata
- Lower Undergraduate
- Upper Undergraduate
- Instructional Material
= Interactive Simulation
Intended Users Formats Ratings
- Learners
- Educators
- text/html
- application/zip
- text/plain
- application/javascript
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Access Rights:
Free access
License:
This material is released under a Creative Commons Attribution-Noncommercial-No derivatives 3.0 license.
Rights Holder:
Wolfgang Christian
Record Cloner:
Metadata instance created September 5, 2013 by Wolfgang Christian
Record Updated:
November 4, 2018 by wee lookang
Last Update
when Cataloged:
September 5, 2013
Other Collections:

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Record Link
AIP Format
W. Christian and F. Esquembre, Computer Program GAME OF LIFE JS MODEL, Version 1.0 (2013), WWW Document, (https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577).
AJP/PRST-PER
W. Christian and F. Esquembre, Computer Program GAME OF LIFE JS MODEL, Version 1.0 (2013), <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577>.
APA Format
Christian, W., & Esquembre, F. (2013). Game of Life JS Model (Version 1.0) [Computer software]. Retrieved March 29, 2024, from https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577
Chicago Format
Christian, Wolfgang, and Francisco Esquembre. "Game of Life JS Model." Version 1.0. https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577 (accessed 29 March 2024).
MLA Format
Christian, Wolfgang, and Francisco Esquembre. Game of Life JS Model. Vers. 1.0. Computer software. 2013. 29 Mar. 2024 <https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577>.
BibTeX Export Format
@misc{ Author = "Wolfgang Christian and Francisco Esquembre", Title = {Game of Life JS Model}, Month = {September}, Year = {2013} }
Refer Export Format

%A Wolfgang Christian %A Francisco Esquembre %T Game of Life JS Model %D September 5, 2013 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577 %O 1.0 %O text/html

EndNote Export Format

%0 Computer Program %A Christian, Wolfgang %A Esquembre, Francisco %D September 5, 2013 %T Game of Life JS Model %7 1.0 %8 September 5, 2013 %U https://www.compadre.org/Repository/document/ServeFile.cfm?ID=12997&DocID=3577


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Citation Source Information

The AIP Style presented is based on information from the AIP Style Manual.

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Game of Life JS Model:

Is Based On Easy Java Simulations Modeling and Authoring Tool

Use the Easy Java Simulations Modeling and Authoring Tool to edit and to explore the source code for the Game of Life JS Model.

relation by Lyle Barbato
Is the Basis For John Conway's Game of Life JavaScript HTML5 Applet Simulation Model

minor changes
maximise view
added different cases all blank, all alive, random etc.
all blank is added to ease creating user own starting conditions

relation by wee lookang

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