Game of Life JS Model
written by Wolfgang Christian and Francisco Esquembre
The EJS Game of Life Model simulates a popular 2D cellular automata of a lattice in a finite state which is updated in accordance with a set of nearby-neighbor rules. The universe of the Game of Life, developed by John Conway, is a two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors to determine if it will live or die (generally when there are too many live neighbors or not enough live neighbors) in the next time step. You can clear the lattice, design initial configurations (click on a cell to toggle between dead/live), and change the lattice size.
Ready-to-run example (1)
Game of Life Simulation
View the source code document attached to this resource
ComPADRE is beta testing Citation Styles!
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.
Citation Source Information
The APA Style presented is based on information from APA Style.org: Electronic References.
The Chicago Style presented is based on information from Examples of Chicago-Style Documentation.
The MLA Style presented is based on information from the MLA FAQ.
Game of Life JS Model:
Is Based On Easy Java Simulations Modeling and Authoring Tool
Use the Easy Java Simulations Modeling and Authoring Tool to edit and to explore the source code for the Game of Life JS Model.relation by Lyle Barbato
Know of another related resource? Login to relate this resource to it.