The paper "Teaching Physics Wiht Angry Birds" explores classroom's strategies for teaching kinematics at middle and high school levels, using Rovio's game Angry Birds, and the video analyser software Tracker. The paper shows how to take advantage of this fun video game, by recording appropriate motions of birds that students can explore for manipulating data, characterizing the red bird's motion and fit results to physical models.
Teaching Kinematics With Angry Birds Archive
The Teaching Kinematics With Angry Birds archive contains a *.trk data file and a video clip. Open this zip file from within Tracker. download 457kb .trz
Last Modified: September 24, 2013
Rodrigues, M., & Carvalho, P. (2013, June 7). Teaching Kinematics With Angry Birds. Phys. Educ., 48(4), 431-437. Retrieved November 30, 2015, from http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13021&DocID=3588
%0 Journal Article %A Rodrigues, Marcelo %A Carvalho, Paulo %D June 7, 2013 %T Teaching Kinematics With Angry Birds %J Phys. Educ. %V 48 %N 4 %P 431-437 %8 June 7, 2013 %U http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13021&DocID=3588
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.