The Physlet Physics website will be unavailable on Saturday, August 1 due to network maintenance at the American Center for Physics.
« · »

Physlets run in a Java-enabled browser, except Chrome, on the latest Windows & Mac operating systems. If Physlets do not run, click here for help updating Java & setting Java security.

Problem 3.10: Aim the projectile to hit the moving Lamborghini

v0 = m/s | θ = o

Please wait for the animation to completely load.

A projectile is launched when the yellow Lamborghini (not shown to scale) goes by at t = 0 s (position is given in meters and time is given in seconds). You may change the projectile's launch angle and initial speed by using the text boxes and clicking "set values and play." Find the relationship between v0 and θ such that the projectile will always hit the car. When you determine the relationship, make sure to test it with a few values of v0 and θ. Restart.

The OSP Network:
Open Source Physics - Tracker - EJS Modeling
Physlet Physics
Physlet Quantum Physics