Physlets run in a Java-enabled browser, except Chrome, on the latest Windows & Mac operating systems. If Physlets do not run, click here for help on updating Java and setting Java security.
Exploration 10.1: Constant Angular Velocity Equation
Please wait for the animation to completely load.
By now you have seen the equation: θ = θ0+ ω0*t. Perhaps you have even derived it for yourself. But what does it really mean for the motion of objects? This Exploration allows you to explore both terms in the equation: the initial angular position by changing θ0 from 0 radians to 6.28 radians and the angular velocity term by changing ω0 from -15 rad/s to 15 rad/s. Restart.
Answer the following questions (position is given in meters and time is given in seconds).
- How does changing the initial angular position affect the motion?
- How does changing the initial angular velocity affect the motion?