written by
Andreu Glasmann,
Wolfgang Christian, and
Mario Belloni

The Physlet One-Dimentional Kinematics Problem Package contains JavaScript adaptations of Physlet problems from Physlet Physics Chapter 2. The problems in this package are interactive versions of the kind of exercises typically assigned for homework.

The Physlet One-Dimentional Kinematics Problem Package was developed using the Easy Java/JavaScript Simulations (EjsS) version 5. Although EjsS is a Java program, it can create stand alone JavaScript programs that run in almost any PC or tablet.

In PhysletÂ® Physics One-Dimensional Kinematics Problems we considered motion along a straight line. The package zip file contains 19 ready-to-run Problems.

The simulation shows the top view of a hockey puck sliding on ice that collides and rebounds from a wall on a hockey rink. Answer the questions about the position and displacement of the puck.

Varying helicopter flight paths are given in the animations. Also shown is a plot of the helicopter's velocity in the x-direction. The student is asked to determine which animation simulates the plotted motion.

Two golf balls are putted with the same initial velocity. One ball (red) travels on a perfectly flat green. The other (blue) travels down a slope, across a flat space, and up another slope. Students are asked to determine which ball reaches the hole first.

In this problem, we will practice drawing a velocity versus time graph from the two animations. One animation shows an object with constant velocity, while the other has a change in its velocity as it hits each wall. The student is asked to study the differences between the two animations.

In this problem, the student is asked to give a golf ball some initial velocity to travel past two time-dependent obstacles to score a hole in one. The two bumpers have openings that open and close at specific time intervals, through careful measurement and calculation the ball can be given the correct initial velocity to make it to the hole.

This problem is aimed to help practice the use of the kinematic equations. There are six animations, each with different accelerations and velocities. Given information is different in each animation to show various ways of calculating the acceleration.

Two trucks are driving with different speeds. Students are asked to determine when and where the the purple truck passes the yellow truck, and to create a position versus time graph.

A helium balloon is released from rest. Students are asked to investigate the balloons motion in the y direction in terms of it's y position, velocity and acceleration.

A hot air balloon takes off from the ground carrying a box as cargo. At a certain point the rope holding this cargo is cut. The student examines how gravity affects the cargo during this scenario.

A cart on a frictionless rail is attached to two springs. The cart is released so that it moves back and forth solely in the x direction. The problem investigates the acceleration of the cart undergoing this type of motion.

A golf ball is putted up a steep hill on a green. A side view is shown in the animationÂ (position is given in meters and time is given in seconds). The positive x direction is defined to be parallel to the hill and down the hill. What should the minimum initial velocity of the ball be in order to make it into the hole located at x = -3.6 m?

A golf ball is putted on a level green. The ball travels up a slope onto another level surface. Students will investigate the acceleration of the ball during this motion.

In this problem, the student is asked to give a golf ball some initial velocity and acceleration to travel past two time-dependent obstacles to score a hole in one. The two bumpers have openings that open and close at specific time intervals, through careful measurement and calculation the ball can be given the correct initial velocity and acceleration to make it to the hole.

In this problem, the student is asked to give a golf ball some initial velocity and acceleration to travel past two time-dependent obstacles to score a hole in one. The two bumpers have openings that open and close at specific time intervals, through careful measurement and calculation the ball can be given the correct initial velocity and acceleration to make it to the hole.

A ball is moving towards a black block located at an adjustable x position. Students are asked to investigate the motion of the ball, and to determine the time that a collision will occur when the block is at different x positions.

Two balls are shown. The red ball is launched from a tennis ball launcher while the green ball is dropped without any initial velocity at some initial height. Students are asked various questions regarding this situation.

One-Dimensional Kinematics Problem Package Source Code
The source code zip archive contains an XML representation of the One-Dimensional Kinematics Problem Package. Unzip this archive in your EjsS workspace to… more... download 842kb .zip
Last Modified: June 12, 2014
previous versions

<a href="http://www.compadre.org/OSP/items/detail.cfm?ID=13049">Glasmann, A, W. Christian, and M. Belloni. "Physlet One-Dimensional Kinematics Problems Package."</a>

A. Glasmann, W. Christian, and M. Belloni, Computer Program PHYSLET ONE-DIMENSIONAL KINEMATICS PROBLEMS PACKAGE (2013), WWW Document, (http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612).

A. Glasmann, W. Christian, and M. Belloni, Computer Program PHYSLET ONE-DIMENSIONAL KINEMATICS PROBLEMS PACKAGE (2013), <http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612>.

Glasmann, A., Christian, W., & Belloni, M. (2013). Physlet One-Dimensional Kinematics Problems Package [Computer software]. Retrieved March 5, 2015, from http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612

Glasmann, A, W. Christian, and M. Belloni. "Physlet One-Dimensional Kinematics Problems Package." http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612 (accessed 5 March 2015).

Glasmann, Andreu, Wolfgang Christian, and Mario Belloni. Physlet One-Dimensional Kinematics Problems Package. Computer software. 2013. 5 Mar. 2015 <http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612>.

@misc{
Author = "Andreu Glasmann and Wolfgang Christian and Mario Belloni",
Title = {Physlet One-Dimensional Kinematics Problems Package},
Month = {December},
Year = {2013}
}

%0 Computer Program %A Glasmann, Andreu %A Christian, Wolfgang %A Belloni, Mario %D December 8, 2013 %T Physlet One-Dimensional Kinematics Problems Package %8 December 8, 2013 %U http://www.compadre.org/Repository/document/ServeFile.cfm?ID=13049&DocID=3612

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The Easy Java Simulations Modeling and Authoring Tool is needed to explore the computational model used in the EjsS One-Dimensional Kinematics Problem Package.