The model displays the numerical solution to the equations of motion and shows how the forces change as the mass slides. Users can set the coefficients of friction and the spring constant. The model plots the position, velocity, and net force on the mass as a function of time as the system evolves and in order to show the asymmetry caused by the change in direction of the frictional force when sliding up and down the incline and the importance of friction in establishing equilibrium.
The Block and Spring on an Inclined Plane model was created using the Easy Java Simulations (EJS) modeling tool. It is distributed as a ready-to-run (compiled) Java archive. Double clicking the ejs_mech_newton_BlockAndSpringOnInclinedPlane.jar file will run the program if Java is installed.
Please note that this resource requires
at least version 1.5 of
Block and Spring on an Inclined Plane Source Code
The source code zip archive contains an XML representation of the Block and Spring on an Inclined Plane model. Unzip this archive in your EJS workspace to compile and run this model using EJS. download 17kb .zip
Last Modified: June 10, 2010
Christian, W. (2010). Block and Spring on an Inclined Plane Model (Version 1.0) [Computer software]. Retrieved October 26, 2016, from http://www.compadre.org/Repository/document/ServeFile.cfm?ID=10081&DocID=1689
%0 Computer Program %A Christian, Wolfgang %D June 10, 2010 %T Block and Spring on an Inclined Plane Model %7 1.0 %8 June 10, 2010 %U http://www.compadre.org/Repository/document/ServeFile.cfm?ID=10081&DocID=1689
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.
changes by lookang include: relayout and customize to simple harmonic motion model on a horizontal plane. _view.drawingPanel.setAntialiasShapeOn(true); _view.drawingPanel.setAntialiasTextOn(true); if(v > 0) direction=-1; // bug removed by lookang else if (v < 0) direction =1; // bug removed by lookang