A Physlet-based simulation demonstrating the accommodation of the eye. A light source can be moved towards and away from the eye. The resulting image is shown. Pressing the "strain" button, makes the eye accommodate and the image forming on the retina.
Please note that this resource requires
Java Applet Plug-in.
%0 Electronic Source %A Spartalian, Kevork %D July 11, 2003 %T The Eye As A Lens (Part 2) %V 2016 %N 20 October 2016 %8 July 11, 2003 %9 application/java %U http://www.uvm.edu/~kspartal/Physlets/Optics/Eye_02.html
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.