the Physics Education Technology Project
Available Languages: English, Spanish
This is an interactive simulation for beginners on the topic of motion in two dimensions. The user can move a ball with the mouse or let the simulation move the ball in four modes of motion (two types of linear, simple harmonic, and circular). The velocity and acceleration vectors change as the ball moves.
This item is part of a larger and growing collection of resources developed by the Physics Education Technology project (PhET), each designed to implement principles of physics education research.
Please note that this resource requires
Java Applet Plug-in.
3-5: 4F/E1a. Changes in speed or direction of motion are caused by forces.
6-8: 4F/M3a. An unbalanced force acting on an object changes its speed or direction of motion, or both.
11. Common Themes
6-8: 11B/M4. Simulations are often useful in modeling events and processes.
Common Core State Standards for Mathematics Alignments
High School — Number and Quantity (9-12)
Vector and Matrix Quantities (9-12)
N-VM.1 (+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
%0 Electronic Source %D November 15, 2007 %T PhET Simulation: Motion in 2D %I Physics Education Technology Project %V 2013 %N 20 May 2013 %8 November 15, 2007 %9 application/java %U http://phet.colorado.edu/en/simulation/motion-2d
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.