the Physics Education Technology Project
This interactive simulation allows students to explore energy concepts by studying the motion of a skateboarder. The user can design ramps, jumps, and arbitrarily shaped tracks and observe the subsequent motion. The mass of the skateboarder, gravitational constant, and friction of the track can all be modified. A measuring tape is available for making measurements of height and distance. The relationships between kinetic, potential, thermal, and total energy are illustrated by simultaneous graphs of energy vs. time and energy vs. position.
This item is part of a larger collection of interactive simulations developed by the Physics Education Technology project (PhET).
Please note that this resource requires
at least version 1.5.0 of
Java Applet Plug-in.
%0 Electronic Source %D March 3, 2006 %T PhET Simulation: Energy Skate Park %I Physics Education Technology Project %V 2016 %N 11 February 2016 %8 March 3, 2006 %9 application/java %U http://phet.colorado.edu/en/simulation/energy-skate-park
Disclaimer: ComPADRE offers citation styles as a guide only. We cannot offer interpretations about citations as this is an automated procedure. Please refer to the style manuals in the Citation Source Information area for clarifications.